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- /*
- ** wt -- a 3d game engine
- **
- ** Copyright (C) 1994 by Chris Laurel
- ** email: claurel@mr.net
- ** snail mail: Chris Laurel, 5700 W Lake St #208, St. Louis Park, MN 55416
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- typedef struct {
- size_t entry_size;
- int current_entries;
- int max_entries;
- void *table;
- } Table;
-
-
- #define TABLE_ELEMENTS(t, type) ((type *) (t)->table)
- #define TABLE_SIZE(t) ((t)->current_entries)
-
- extern Table *new_table(size_t entry_size);
- extern void init_table(Table *t, size_t entry_size);
- extern void add_table_entry(Table *t, void *entry);
- extern int table_size(Table *t);
-